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Monsters wake up when damaged, otherwise they keep sleeping. Put all revealed monsters to sleep and unlocks their surrounding tiles.
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Note: Won't work if the exit is already revealed. Kills a monster if its attack is higher than the player's current Life. Interchanges a monster's attack and life points. Note: These monsters are considered alive and cannot be killed.Ĭonverts your current Shield points to Life points.ĭetects all monsters on the current dungeon level. Shows the location of the monster carrying the key. Uses up all your mana and restores x10 Life points. Note: If the Lantern uncovers an item the mist on that tile will be cleared, usually opening up new movement options. Note: The lantern will be consumed even if there are no usable items to reveal in the dungeon. Reveals a random usable item in the mist. Note: Has been found once only by using Black Dices. Opens the gate of a dungeon's floor or an arena. Note: The monster is considered alive and cannot be killed. Petrifies a monster and unlocks the surrounding tiles. Reduces life points of revealed monsters by 50%.Ĭures Poison, Curse and Erosion debuffs and grants the player immunity for the current dungeon level.įreezes all revealed monsters for 3 turns. Turns all hearts into gold equivalent to x5 restored Life.
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The goblin slashes the target several times. Reduces attack of all revealed monsters by 50%. Note: May be useful for getting ranged monsters into melee range.ĥ0% chance to be instantly killed, 50% chance to be fully healed. Transfers targeted monster to a randomly chosen revealed tile. Kills all revealed monsters carrying mana. Note: Effect can cross over into new dungeon, using the exit does not count as one of the 3 turns. Turns a monster into gold equal to its current HP.ĭuring the next 3 turns, hero's life points cannot be reduced to less than 1. Kills a monster whose Life is higher than the player's Life. Most items requires a certain amount of soul point to use. They can be found on dungeon floor or bought from Item Shop. Items are single-use pickups that have uses varying from providing the hero with a temporary buff to instant-killing a monster.